
COMPUTER GRAPHICS AND DISPLAY -MASTER GUIDE
INTRODUCTION:
IMAGE AND OBJECTS :
An image is basically representation of a real world object on a computer. It can be an actual picture display, a stored page in a video memory, or a source code generated by a program. Mathematically, an image is a two - dimensional array of data with intensity or a color value at each element of the array.
Objects are real world entities defined in three – dimensional world coordinates. In computer graphics we deal with both 2D and 3D descriptions of an object. We also study the algorithms and procedures for generation and manipulation of objects and images in computer graphics.
IMAGE REPRESENTATION:
Image representation is the approximations of the real world displayed in a computer. A picture in computer graphics is represented as a collection of discrete picture elements termed as pixels. A pixel is the smallest element of picture or object that can be represented on the screen of a device like computer.
The process of determining the appropriate pixels for representing pictures or object is called rasterization, and the process of representing continuous pictures as graphical object (as a collection of discrete pixel) is called a scan conversion.
A digital image is a 2D discrete signal. Mathematically, such signals can be represented as functions of two independent variables—for example, a brightness function of two spatial variables, f(x, y) is a 2D array of luminance values, given by
RASTER (BITMAP) AND VECTOR – BASED GRAPHICS:
Bitmap graphics:
Vector graphics:
- The images in vector graphics are basically mathematically based images.
- Vector based images have smooth edges and therefore used to create curves and shapes
- The vector system relies on quick transformation and fast drawing of the primitive like lines, shapes etc.
- These images are appropriate for precise illustrations but not good for photorealistic images.
- Vector-based images are usually created and edited in software like CoralDRAW and Adobe Illustrator
- These images are easily scalable due to their mathematical structure.Figure 1.4(a) and (b) shows a rose image and vector description of leaf of rose.
APPLICATIONS OF COMPUTER GRAPHICS
Computer graphics finds applications in our lives starting from the most basic needs of objects representation to animation and visual effects. The following applications of computer graphics attempt to solve many of our day-to-day problems:
Digital art: A digital art, most commonly, refers to an art created on a computer in a digital form. A digital art can be purely computer-generated, such as fractals and an algorithmic art or taken from another source like a scanned photograph or image drawn using vector graphics software.
Special effects: Illusions used in film, television, and entertainment industries to simulate the imagined events in a story are traditionally called special effects (also known as SFX or SPFX). In modern films, special effects are usually used to alter previously-filmed elements by adding, removing, or enhancing objects within the scene.
Visual effects: Visual effects (or VFX, in short) are the term given in which images or film frames are created and manipulated for film and video. Visual effects usually involve the integration of live-action footage with computer-generated imagery or other elements (such as pyrotechnics or model work) in order to create environments or scenarios which look realistic. But visual effects may be dangerous, costly, or simply impossible to capture on a film.
Video games: Video games find a good place in the gaming and animation industry.
Computer-aided design: Some of the other areas of applications of computer graphics include computer-aided design (CAD). lhis is used by civil, mechanical, and electronic engineers to build a model of building, bridges, printed circuit board (PCB), etc.
Medical imaging: It can be used to train new doctors on understanding and experimenting surgery. It is used in molecular biology to study the biological model in genes.
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